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- #FALLOUT 4 SCRIPT EXTENDER DATA FOLDER MOD#
- #FALLOUT 4 SCRIPT EXTENDER DATA FOLDER PATCH#
- #FALLOUT 4 SCRIPT EXTENDER DATA FOLDER MODS#
- #FALLOUT 4 SCRIPT EXTENDER DATA FOLDER SOFTWARE#
The double sided flags means both sides of a triangle are drawn.ĭownloads - Download links for DynDOLOD and its requirements.ĭuplicate Cell - Two plugin add a new cell with the same coordinates.ĭuplicate Form ID - Duplicate form ID errors are typically caused by broken plugins.ĭynamic LOD - Dynamic LOD is an optional type of LOD by DynDOLOD for objects that change state based on quests like military tents, ships, animated objects like waterfalls or fires or glow LOD windows that react to weather/sunlight.ĭynDOLOD DLL - DynDOLOD DLL is a SKSE plugin and its accompanying papyrus scripts that can be used instead of PapyrusUtil.ĭynDOLOD DLL NG and Scripts - DynDOLOD DLL is a SKSE plugin and its accompanying papyrus scripts that can be used instead of PapyrusUtil.ĭynDOLOD FAQ - Frequently Asked QuestionsĭynDOLOD Output - The DynDOLOD output refers to the installed mod made from DynDOLOD output folder.ĭynDOLOD Output Folder - The DynDOLOD output folder is the folder that the DynDOLOD generation writes all files to.ĭynDOLOD plugin - DynDOLOD.esm and/or DynDOLOD.espĭynDOLOD Reference - Technical description of the LOD mod generation process by DynDOLOD.ĭynDOLOD Resources - DynDOLOD Resources Core Files contains LOD assets required for object LOD and tree LOD generation.ĭynDOLOD Resources SE - DynDOLOD Resources SE Core Files contains LOD assets required for object LOD and tree LOD generation.ĭynDOLOD SkyUI MCM - The DynDOLOD SkyUI MCM (Mod Configuration Menu) provides information and allows changing settings related to LOD.ĮditorID - The EditiorID is a unique text name assigned to records (forms) when they are created.
#FALLOUT 4 SCRIPT EXTENDER DATA FOLDER MODS#
\SteamApps\Common\\Data\*.* or the mod manager equivalent.ĭistant LOD - The distant LOD is shown beyond the active exterior cells in the LOD area.ĭLC - Downloadable content like Dawnguard, HearthFires, Dragonborn or paid mods also known as Creation Club.ĭouble Sided - Typically only one side of a triangle is drawn. \SteamApps\Common\\Data\*.* or the mod manager equivalent.ĭata Path.
#FALLOUT 4 SCRIPT EXTENDER DATA FOLDER PATCH#
It can use the LOD of the parent worldspace.Ĭlean Save - When updating DynDOLOD output from scratch or when switching from PapyrusUtil to DynDOLOD DLL or vice versa for an existing save game, a clean save should be created.Ĭommand Line Argument - A command line argument is a parameter that is added after the executable name to pass information to it.Ĭommunity Shaders - SKSE core plugin for community-driven advanced graphics modifications.Ĭreate Mod mode - The Create MOD mode creates a patch plugin with the required base record updates for standard object LOD and tree LOD generation.ĭata Folder. Contains data files used by the game or mods.Ĭan Not Copy Record - A record in a plugin could not be copied.Ĭan Not Copy Resource - A problem occurred while trying to copy an asset from an BSA or the data folder.Ĭandles - Glow LOD is a combination of different type of objects that one way or the other emit light.Ĭathedral Assets Optimizer - An automation tool used to optimize BSAs, meshes, textures and animations.Ĭhild Worldspace - A child worldspace is a location that replaces the exterior cells of a parent worldspace.
#FALLOUT 4 SCRIPT EXTENDER DATA FOLDER SOFTWARE#
\DynDOLOD\Edit Scripts\Export\LODGen_Atlas_Map_.* lists the positions of textures on a LOD atlas texture.Ītlas Texture - An atlas texture combines several textures into one texture.īase Object Swapper - SKSE plugin and framework for swapping base objects and references, using config files.īase Record - Base records define basic values or assets which are then used by other records.īase Record Swapping - SKSE plugin and framework for swapping base objects and references, using config files.īase Record Type Not STAT or MSTT For Large Reference - The base record type of the large reference is not supported, which triggers large reference bugs.īatch Plugin Cleaner for Mod Organizer - Plugin for Mod Organizer that will run sseedit quick clean on all bethesda & creation club plugins.īSA - Bethesda Software Archive.
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The uGridsToLoad.Īdvanced Mode - The advanced mode allows to control certain LOD generation options.Ītlas Map - An atlas map file. *_SWAP.INI files - Base Object Swapper is a SKSE plugin and framework for swapping base objects and references, using config files.ģD Tree LOD - Ultra tree LOD or LOD trees in object LOD are the terms used for when LOD for trees is done in object LOD instead of the standard tree LOD system.ģD Tree LOD Model - 3D tree LOD or hybrid tree LOD models are optional LOD assets for ultra tree LOD generation.Īctive Exterior Cell - By default the game loads 5x5 exterior cells around the player.
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